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API > API/Plugins > API/Plugins/MultiServerReplication
See MultiServerNode for more details about multi-server networking as a whole.
| Name | FMultiServerReplicationModule |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerReplicationModule.h |
| Include Path | #include "MultiServerReplicationModule.h" |
Syntax
class FMultiServerReplicationModule : public IModuleInterface
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMultiServerReplicationModule() |
MultiServerReplicationModule.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMultiServerReplicationModule() |
MultiServerReplicationModule.h |
Functions
Public
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
MultiServerReplicationModule.h | ||
virtual void StartupModule() |
MultiServerReplicationModule.h | ||
virtual bool SupportsAutomaticShutdown() |
MultiServerReplicationModule.h | ||
virtual bool SupportsDynamicReloading() |
MultiServerReplicationModule.h |