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API > API/Plugins > API/Plugins/MovieScenePoseSearchTracks
| Name | FMovieSceneStitchAnimEvaluationTask |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MovieScenePoseSearchTracks/Source/MovieScenePoseSearchTracks/Public/Sections/MovieSceneStitchAnimSection.h |
| Include Path | #include "Sections/MovieSceneStitchAnimSection.h" |
Syntax
USTRUCT ()
struct FMovieSceneStitchAnimEvaluationTask : public FAnimNextEvaluationTask
Inheritance Hierarchy
- FAnimNextEvaluationTask → FMovieSceneStitchAnimEvaluationTask
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContextObject | TWeakObjectPtr< const UObject > | Sections/MovieSceneStitchAnimSection.h |
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| CurrentTime | float | Current sequencer time. | Sections/MovieSceneStitchAnimSection.h |
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| InitialRootTransform | FTransform | Sections/MovieSceneStitchAnimSection.h |
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| InitialTime | float | Initial sequencer time when the motion matching calculation was done. | Sections/MovieSceneStitchAnimSection.h |
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| MatchedAsset | TObjectPtr< UAnimationAsset > | Calculated and cached by the motion match at InitialTime. | Sections/MovieSceneStitchAnimSection.h |
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| MatchedAssetActualIntervalTime | float | Sections/MovieSceneStitchAnimSection.h |
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| MatchedAssetTime | float | Sections/MovieSceneStitchAnimSection.h |
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| MeshToActorTransform | FTransform | Sections/MovieSceneStitchAnimSection.h |
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| PreviousTime | float | Previous sequencer time. | Sections/MovieSceneStitchAnimSection.h |
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| SequenceTransformOrigin | FTransform | Sections/MovieSceneStitchAnimSection.h |
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| StitchData | FMovieSceneStitchAnimComponentData | Sections/MovieSceneStitchAnimSection.h |
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| TimeToTarget | float | Time until our target pose. | Sections/MovieSceneStitchAnimSection.h |
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Functions
Public
Overridden from FAnimNextEvaluationTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute
(
UE::UAF::FEvaluationVM& VM |
Task entry point. | Sections/MovieSceneStitchAnimSection.h | |
virtual const UScriptStruct * GetStruct() |
Sections/MovieSceneStitchAnimSection.h |