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API > API/Plugins > API/Plugins/MovieSceneAnimMixer > API/Plugins/MovieSceneAnimMixer/USequencerMixedAnimInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
Empty ISequencerAnimationSupport things we don't use- would be better to have 2 interfaces, but deprecation would be a pain. | Systems/MovieSceneAnimInstanceTargetSystem.h | |
virtual void UpdateAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
Systems/MovieSceneAnimInstanceTargetSystem.h |
UpdateAnimTrack(UAnimSequenceBase *, int32, float, float, bool)
Description
Empty ISequencerAnimationSupport things we don't use- would be better to have 2 interfaces, but deprecation would be a pain.
| Name | UpdateAnimTrack |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneAnimInstanceTargetSystem.h |
| Include Path | #include "Systems/MovieSceneAnimInstanceTargetSystem.h" |
virtual void UpdateAnimTrack
(
UAnimSequenceBase * InAnimSequence,
int32 SequenceId,
float InPosition,
float Weight,
bool bFireNotifies
)
UpdateAnimTrack(UAnimSequenceBase *, int32, float, float, float, bool)
| Name | UpdateAnimTrack |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneAnimInstanceTargetSystem.h |
| Include Path | #include "Systems/MovieSceneAnimInstanceTargetSystem.h" |
virtual void UpdateAnimTrack
(
UAnimSequenceBase * InAnimSequence,
int32 SequenceId,
float InFromPosition,
float InToPosition,
float Weight,
bool bFireNotifies
)