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API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Takes in evaluation tasks on mixers. Mixes just the root motion attributes. Converts it from animation space to either additive actor or component space (based on which attribute used). Writes it out as an additive transform to be mixed alongside other transform track values.
| Name | UMovieSceneRootMotionSystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneRootMotionSystem.h |
| Include Path | #include "Systems/MovieSceneRootMotionSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneRootMotionSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneRootMotionSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneRootMotionSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieSceneRootMotionSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectsWithTransforms | TSet< FObjectKey > | Systems/MovieSceneRootMotionSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsTransformKeyed
(
const FObjectKey& Object |
Systems/MovieSceneRootMotionSystem.h |