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API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Proxy override for this UAnimInstance-derived class
| Name | FSequencerMixedAnimInstanceProxy |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneAnimInstanceTargetSystem.h |
| Include Path | #include "Systems/MovieSceneAnimInstanceTargetSystem.h" |
Syntax
USTRUCT ()
struct FSequencerMixedAnimInstanceProxy : public FAnimInstanceProxy
Inheritance Hierarchy
- FAnimInstanceProxy → FSequencerMixedAnimInstanceProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Systems/MovieSceneAnimInstanceTargetSystem.h | |||
FSequencerMixedAnimInstanceProxy
(
UAnimInstance* InAnimInstance |
Systems/MovieSceneAnimInstanceTargetSystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSequencerMixedAnimInstanceProxy() |
Systems/MovieSceneAnimInstanceTargetSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimInstance * GetSourceAnimInstance() |
Systems/MovieSceneAnimInstanceTargetSystem.h | ||
void LinkSourcePose
(
UAnimInstance* InInputInstance, |
Systems/MovieSceneAnimInstanceTargetSystem.h | ||
void SetMixerTask
(
TSharedPtr< FAnimNextEvaluationTask > InEvalTask |
Systems/MovieSceneAnimInstanceTargetSystem.h | ||
void SetSourceAnimInstance
(
UAnimInstance* SourceAnimInstance, |
Anim Instance Source info - created externally and used here | Systems/MovieSceneAnimInstanceTargetSystem.h | |
void UnlinkSourcePose() |
Systems/MovieSceneAnimInstanceTargetSystem.h |
Overridden from FAnimInstanceProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones() |
Systems/MovieSceneAnimInstanceTargetSystem.h | ||
virtual bool Evaluate
(
FPoseContext& Output |
Systems/MovieSceneAnimInstanceTargetSystem.h | ||
virtual void Initialize
(
UAnimInstance* InAnimInstance |
Systems/MovieSceneAnimInstanceTargetSystem.h | ||
virtual void PreEvaluateAnimation
(
UAnimInstance* InAnimInstance |
Systems/MovieSceneAnimInstanceTargetSystem.h | ||
virtual void UpdateAnimationNode
(
const FAnimationUpdateContext& InContext |
Systems/MovieSceneAnimInstanceTargetSystem.h |