Navigation
API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Structure that is shared between entities for handling the mixer's root motion result. As this can get read/written from multiple threads, access is threadsafe.
| Name | FMovieSceneMixerRootMotionComponentData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneRootMotionSystem.h |
| Include Path | #include "Systems/MovieSceneRootMotionSystem.h" |
Syntax
struct FMovieSceneMixerRootMotionComponentData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorTransform | FTransform | Systems/MovieSceneRootMotionSystem.h | ||
| bActorTransformSet | bool | Systems/MovieSceneRootMotionSystem.h | ||
| bComponentSpaceRoot | bool | Systems/MovieSceneRootMotionSystem.h | ||
| ComponentToActorTransform | FTransform | Systems/MovieSceneRootMotionSystem.h | ||
| MixerEntityID | UE::MovieScene::FMovieSceneEntityID | EntityID for the anim mixer. | Systems/MovieSceneRootMotionSystem.h | |
| OriginalBoundObject | TWeakObjectPtr< USceneComponent > | Systems/MovieSceneRootMotionSystem.h | ||
| RootDestination | EMovieSceneRootMotionDestination | Systems/MovieSceneRootMotionSystem.h | ||
| Target | TWeakObjectPtr< USceneComponent > | Where to apply the root motion. | Systems/MovieSceneRootMotionSystem.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InverseMeshToActorRotation | TOptional< FQuat > | Optional inverse mesh component to actor rotation used to offset any mesh component rotation where applicable. | Systems/MovieSceneRootMotionSystem.h | |
| RootMotionLock | FTransactionallySafeRWLock | Systems/MovieSceneRootMotionSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< FQuat > GetInverseMeshToActorRotation() |
Systems/MovieSceneRootMotionSystem.h | ||
void Initialize() |
Systems/MovieSceneRootMotionSystem.h |