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API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Declaring a unique target for the "Sequencer Mixer Target" node in an Anim BP. Will match the node's name with the name specified here.
| Name | FMovieSceneAnimBlueprintTarget |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneAnimBlueprintTargetSystem.h |
| Include Path | #include "Systems/MovieSceneAnimBlueprintTargetSystem.h" |
Syntax
USTRUCT (Meta=(DisplayName="Anim Blueprint Target"))
struct FMovieSceneAnimBlueprintTarget : public FMovieSceneMixedAnimationTarget
Inheritance Hierarchy
- FMovieSceneMixedAnimationTarget → FMovieSceneAnimBlueprintTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneAnimBlueprintTarget() |
Systems/MovieSceneAnimBlueprintTargetSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintNodeName | FName | Node name to use for injection. | Systems/MovieSceneAnimBlueprintTargetSystem.h |
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