Navigation
API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Task that gets the final mixed root transform and stores it in the root motion data for later application. TODO: it's not ideal that we're writing things outside of the animation system during an evaluation task. Consider refactoring this once we have a way to hook into anim next post execution
| Name | FAnimNextStoreRootTransformTask |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneRootMotionSystem.h |
| Include Path | #include "Systems/MovieSceneRootMotionSystem.h" |
Syntax
USTRUCT ()
struct FAnimNextStoreRootTransformTask : public FAnimNextEvaluationTask
Inheritance Hierarchy
- FAnimNextEvaluationTask → FAnimNextStoreRootTransformTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Systems/MovieSceneRootMotionSystem.h | |||
FAnimNextStoreRootTransformTask
(
const TSharedPtr< FMovieSceneMixerRootMotionComponentData >& InRootMotionData, |
Systems/MovieSceneRootMotionSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bComponentHasKeyedTransform | bool | Systems/MovieSceneRootMotionSystem.h | ||
| bRootComponentHasKeyedTransform | bool | Systems/MovieSceneRootMotionSystem.h | ||
| WeakRootMotionData | TWeakPtr< FMovieSceneMixerRootMotionComponentData > | Systems/MovieSceneRootMotionSystem.h |
Functions
Public
Overridden from FAnimNextEvaluationTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute
(
UE::AnimNext::FEvaluationVM& VM |
Systems/MovieSceneRootMotionSystem.h | ||
virtual const UScriptStruct * GetStruct() |
Systems/MovieSceneRootMotionSystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAnimNextStoreRootTransformTask Make
(
const TSharedPtr< FMovieSceneMixerRootMotionComponentData >& InRootMotionData, |
Systems/MovieSceneRootMotionSystem.h |