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API > API/Plugins > API/Plugins/MovieRenderPipelineSettings > API/Plugins/MovieRenderPipelineSettings/UMoviePipelineConsoleVariableSet-
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Settings"&41;
TArray< FString > StartConsoleCommands
Remarks
An array of console commands to execute when this shot is started. If you need to restore the value after the shot, add a matching entry in the EndConsoleCommands array. Because they are commands and not values we cannot save the preivous value automatically.