Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineSettings
Inheritance Hierarchy
- UObject
- UMoviePipelineSetting
- UMoviePipelineRenderPass
- UMoviePipelineBurnInSetting
References
| Module | MovieRenderPipelineSettings |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineBurnInSetting.h |
| Include | #include "MoviePipelineBurnInSetting.h" |
Syntax
UCLASS (Blueprintable)
class UMoviePipelineBurnInSetting : public UMoviePipelineRenderPass
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCompositeOntoFinalImage | If true, the Burn In image will be composited into the Final Image pass. | |
| FSoftClassPath | BurnInClass |
Constructors
No constructors are accessible with public or protected access.
Overridden from UMoviePipelineRenderPass
| Type | Name | Description | |
|---|---|---|---|
| void | GatherOutputPassesImpl
(
TArray< FMoviePipelinePassIdentifier >& ExpectedRenderPasses |
||
| void | RenderSample_GameThreadImpl
(
const FMoviePipelineRenderPassMetrics& InSampleState |
||
| void | SetupImpl
(
const MoviePipeline::FMoviePipelineRenderPassInitSettings& InPassInitSettings |
||
| void | TeardownImpl () |
Overridden from UMoviePipelineSetting
| Type | Name | Description | |
|---|---|---|---|
| FText | Warning: This gets called on the CDO of the object | ||
| FText | Warning: This gets called on the CDO of the object | ||
| bool | Can this configuration setting be added to the primary configuration? If not, it will throw an error when trying to add it to the primary configuration. | ||
| bool | Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |
Constants
| Name | Description |
|---|---|
| DefaultBurnInWidgetAsset |