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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineSettings > UMoviePipelineBurnInSetting
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite,
Meta&61;&40;MetaClass&61;"&47;Script&47;MovieRenderPipelineSettings.MoviePipelineBurnInWidget"&41;,
Category&61;"Widget Settings"&41;
bool bCompositeOntoFinalImage
Remarks
If true, the Burn In image will be composited into the Final Image pass. Doesn't apply to multi-layer EXR files.