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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineSettings > UMoviePipelineBurnInSetting
- UMoviePipelineSetting::IsValidOnShots()
- UMoviePipelineRenderPass::IsValidOnShots()
- UMoviePipelineBurnInSetting::IsValidOnShots()
References
Module | MovieRenderPipelineSettings |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineBurnInSetting.h |
Include | #include "MoviePipelineBurnInSetting.h" |
virtual bool IsValidOnShots&40;&41; const
Remarks
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config.