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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses
Inheritance Hierarchy
- UObject
- UMoviePipelineSetting
- UMoviePipelineOutputBase
- UMoviePipelineImageSequenceOutputBase
- UMoviePipelineImageSequenceOutput_EXR
References
| Module | MovieRenderPipelineRenderPasses |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineEXROutput.h |
| Include | #include "MoviePipelineEXROutput.h" |
Syntax
UCLASS ()
class UMoviePipelineImageSequenceOutput_EXR : public UMoviePipelineImageSequenceOutputBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bMultilayer | Should we write all render passes to the same exr file? Not all software supports multi-layer exr files. | |
| EEXRCompressionFormat | Compression | Which compression method should the resulting EXR file be compressed with |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UMoviePipelineImageSequenceOutputBase
| Type | Name | Description | |
|---|---|---|---|
| bool |
Overridden from UMoviePipelineOutputBase
| Type | Name | Description | |
|---|---|---|---|
| void | OnReceiveImageDataImpl
(
FMoviePipelineMergerOutputFrame* InMergedOutputFrame |
Overridden from UMoviePipelineSetting
| Type | Name | Description | |
|---|---|---|---|
| FText | Warning: This gets called on the CDO of the object |