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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/UMoviePipelineImagePassBase
Syntax
TMap < FIntPoint , TSharedPtr < FMoviePipelineSurfaceQueue , ESPMode::ThreadSafe > > SurfaceQueues
Remarks
A queue of surfaces that the render targets can be copied to. If no surface is available the game thread should hold off on submitting more samples.