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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineRenderPasses > UMoviePipelineImagePassBase
Type | Name | Description | |
---|---|---|---|
void | BlendPostProcessSettings
(
FSceneView* InView |
Use the overload that provides the InOutSampleState and IViewCalcPayload instead. | |
void | BlendPostProcessSettings
(
FSceneView* InView, |