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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineRenderPasses > UMoviePipelineDeferredPassBase
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Post Processing"&41;
bool bDisableMultisampleEffects
Remarks
Certain passes don't support post-processing effects that blend pixels together. These include effects like Depth of Field, Temporal Anti-Aliasing, Motion Blur and chromattic abberation. When these post processing effects are used then each final output pixel is composed of the influence of many other pixels which is undesirable when rendering out an object id pass (which does not support post processing). This checkbox lets you disable them on a per-render basis instead of having to disable them in the editor as well.