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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/UMoviePipelineDeferredPassBase
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Meta&61;&40;AllowedClasses&61;"&47;Script&47;Engine.DataLayerAsset"&41;,
Category&61;"Stencil Clip Layers"&41;
TArray< FSoftObjectPath > DataLayers
Remarks
If the map you are working with is a World Partition map, you can specify Data layers instead of Actor Layers. If any Data Layers are specified, this will take precedence over any ActorLayers in this config. Does not affect whether or not the Data Layers are actually loaded, you must ensure layers are loaded for rendering.