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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/UMoviePipelineDeferredPassBase
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Deferred Renderer Data"&41;
TArray< FMoviePipelinePostProcessPass > AdditionalPostProcessMaterials
Remarks
An array of additional post-processing materials to run after the frame is rendered. Using this feature may add a notable amount of render time.