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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/UMoviePipelineDeferredPassBase
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Stencil Clip Layers"&41;
TArray< FActorLayer > ActorLayers
Remarks
For each layer in the array, the world will be rendered and then a stencil mask will clip all pixels not affected by the objects on that layer. This is NOT a true layer system, as translucent objects will show opaque objects from another layer behind them. Does not write out additional post-process materials per-layer as they will match the base layer. Only works with materials that can write to custom depth.