Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineRenderPasses > UMoviePipelineDeferredPassBase
Syntax
UPROPERTY&40;Transient, DuplicateTransient&41;
TArray< TObjectPtr< UMaterialInterface > > ActivePostProcessMaterials
Remarks
While rendering, store an array of the non-null valid materials loaded from AdditionalPostProcessMaterials. Cleared on teardown.