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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses
Save the images generated by the Movie Graph Pipeline as an lossless 8 bit bmp format. This can be useful in rare occasions (bmp files are uncompressed but larger). sRGB is applied. No metadata is supported.
| Name | UMovieGraphImageSequenceOutputNode_BMP |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MovieGraphImageSequenceOutputNode.h |
| Include Path | #include "MovieGraphImageSequenceOutputNode.h" |
Syntax
UCLASS ()
class UMovieGraphImageSequenceOutputNode_BMP : public UMovieGraphImageSequenceOutputNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphNode → UMovieGraphSettingNode → UMovieGraphFileOutputNode → UMovieGraphImageSequenceOutputNode → UMovieGraphImageSequenceOutputNode_BMP
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphImageSequenceOutputNode_BMP() |
MovieGraphImageSequenceOutputNode.h |
Functions
Public
Overridden from UMovieGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
MovieGraphImageSequenceOutputNode.h | ||
virtual FText GetKeywords() |
MovieGraphImageSequenceOutputNode.h | ||
virtual FText GetNodeTitle
(
const bool bGetDescriptive |
MovieGraphImageSequenceOutputNode.h | ||
virtual FLinearColor GetNodeTitleColor() |
MovieGraphImageSequenceOutputNode.h |