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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/Graph > API/Plugins/MovieRenderPipelineRenderPasses/Graph/Nodes > API/Plugins/MovieRenderPipelineRenderPasses/Graph/Nodes/UMovieGraphPathT-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Post Process Materials",
Meta=(EditCondition="bOverride_AdditionalPostProcessMaterials"))
TArray < FMoviePipelinePostProcessPass > AdditionalPostProcessMaterials
Remarks
An array of additional post-processing materials to run after the frame is rendered. Using this feature may add a notable amount of render time.