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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/Graph > API/Plugins/MovieRenderPipelineRenderPasses/Graph/Nodes > API/Plugins/MovieRenderPipelineRenderPasses/Graph/Nodes/UMovieGraphDefer-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="View Mode",
Meta=(EditCondition="bOverride_ViewModeIndex", InvalidEnumValues="VMI_PathTracing,VMI_VisualizeBuffer,VMI_Unknown"))
TEnumAsByte < EViewModeIndex > ViewModeIndex
Remarks
The view mode index that will be applied to renders. These mirror the View Modes you find in the Viewport, but most view modes other than Lit are used for debugging so they may not do what you expect, or may have to be used in combination with certain Show Flags to produce a result similar to what you see in the viewport.