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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/Graph > API/Plugins/MovieRenderPipelineRenderPasses/Graph/Nodes > API/Plugins/MovieRenderPipelineRenderPasses/Graph/Nodes/UMovieGraphDefer-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Sampling",
Meta=(EditCondition="bOverride_AntiAliasingMethod"))
TEnumAsByte < EAntiAliasingMethod > AntiAliasingMethod
Remarks
Which anti-aliasing method should this render use. If this is set to None, then Movie Render Graph will handle anti-aliasing by doing a sub-pixel jitter (one for each temporal/spatial sample). Some rendering effects rely on TSR or TAA to reduce noise so we recommend leaving them enabled where possible. All options work with Spatial and Temporal samples, but TSR/TAA may introduce minor visual artifacts (such as ghosting). MSAA is not supported in the deferred renderer.