Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses
| Name | FMoviePipelinePostProcessPass |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineDeferredPasses.h |
| Include Path | #include "MoviePipelineDeferredPasses.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoviePipelinePostProcessPass
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Additional passes add a significant amount of render time. | MoviePipelineDeferredPasses.h |
|
| bHighPrecisionOutput | bool | Request output to be 32-bit, usually for data exports. | MoviePipelineDeferredPasses.h |
|
| bUseLosslessCompression | bool | Whether this pass should use lossless compression in formats that support it. | MoviePipelineDeferredPasses.h |
|
| Material | TSoftObjectPtr< UMaterialInterface > | Material should be set to Post Process domain, and Blendable Location = After Tonemapping. | MoviePipelineDeferredPasses.h |
|
| Name | FString | An optional name which which will identify this material in the file name. | MoviePipelineDeferredPasses.h |
|