| bEnabled |
bool |
Additional passes add a significant amount of render time. |
MoviePipelineDeferredPasses.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
|
| bHighPrecisionOutput |
bool |
Request output to be 32-bit, usually for data exports. |
MoviePipelineDeferredPasses.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
- DisplayName="Use High Precision (32-bit) Output"
|
| bUseLosslessCompression |
bool |
Whether this pass should use lossless compression in formats that support it. |
MoviePipelineDeferredPasses.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
|
| Material |
TSoftObjectPtr< UMaterialInterface > |
Material should be set to Post Process domain, and Blendable Location = After Tonemapping. |
MoviePipelineDeferredPasses.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
|
| Name |
FString |
An optional name which which will identify this material in the file name. |
MoviePipelineDeferredPasses.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
|