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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses
Describes the data required to clear the letterbox pixels outside the active pixel area
| Name | FLetterboxData |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImagePassBase.h |
| Include Path | #include "MoviePipelineImagePassBase.h" |
Syntax
struct FLetterboxData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLetterboxData() |
MoviePipelineImagePassBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawLetterboxBorder | bool | True if letterboxing is active and drawing the border was deferred | MoviePipelineImagePassBase.h | |
| BottomSamplePixelsClearedBeforeAccumulation | int32 | Bottom sample pixels already cleared that should therefore not be sampled | MoviePipelineImagePassBase.h | |
| FrameActiveArea | FIntRect | Active pixel area of the full frame within channel plane dimensions. i.e. Region not letterboxed | MoviePipelineImagePassBase.h | |
| LeftSamplePixelsClearedBeforeAccumulation | int32 | Left sample pixels already cleared that should therefore not be sampled | MoviePipelineImagePassBase.h | |
| RightSamplePixelsClearedBeforeAccumulation | int32 | Right sample pixels already cleared that should therefore not be sampled | MoviePipelineImagePassBase.h | |
| TopSamplePixelsClearedBeforeAccumulation | int32 | Top sample pixels already cleared that should therefore not be sampled | MoviePipelineImagePassBase.h |