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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses
| Name | FAccumulatorPool |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImagePassBase.h |
| Include Path | #include "MoviePipelineImagePassBase.h" |
Syntax
struct FAccumulatorPool : public TSharedFromThis< FAccumulatorPool >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FAccumulatorPool
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAccumulatorPool() |
MoviePipelineImagePassBase.h |
Structs
| Name | Remarks |
|---|---|
| FAccumulatorInstance |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Accumulators | TArray< TSharedPtr< FAccumulatorInstance, ESPMode::ThreadSafe > > | MoviePipelineImagePassBase.h | ||
| CriticalSection | FCriticalSection | MoviePipelineImagePassBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FAccumulatorPool::FAccumulatorInstance, ESPMode::ThreadSafe > BlockAndGetAccumulator_GameThread
(
int32 InFrameNumber, |
MoviePipelineImagePassBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FAccumulatorInstance, ESPMode::ThreadSafe > CreateNewAccumulatorInstance() |
MoviePipelineImagePassBase.h | ||
virtual FName GetPoolName() |
MoviePipelineImagePassBase.h |