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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses
References
| Module | MovieRenderPipelineRenderPasses |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineEXROutput.h |
| Include | #include "MoviePipelineEXROutput.h" |
Syntax
enum EEXRCompressionFormat
{
None = 0,
RLE = 1,
ZIPS = 2 UMETA(DisplayName = "ZIP (1 scanline)"),
ZIP = 3 UMETA(DisplayName = "ZIP (16 scanlines)"),
PIZ = 4,
PXR24 = 5,
B44 = 6,
B44A = 7,
DWAA = 8,
DWAB = 9,
UMETA =(Hidden),
}
Values
| Name | Description |
|---|---|
| None | No compression is applied. |
| RLE | This compression method is fast, and works well for images with large flat areas but yields worse results for grainy images. |
| ZIPS | This compression method is similar to ZIP but compresses only one image row at a time. Lossless. |
| ZIP | Good compression quality for images with low amounts of noise. |
| PIZ | Good compression quality for grainy images. Lossless. |
| PXR24 | This format only stores 24 bits of the 32 bit data and has subsequently a significant loss of precision. |
| B44 | This compression method only applies to images stored in HALF color depth. |
| B44A | A modified version of B44. |
| DWAA | Lossy DCT-based compression for RGB channels. |
| DWAB | Similar to DWAA but goes in blocks of 256 scanlines instead of 32. |
| UMETA |
Remarks
Exr compression format options. Exactly matches the exr library Imf::Compression enum.