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API > API/Plugins > API/Plugins/MovieRenderPipelineEditor > API/Plugins/MovieRenderPipelineEditor/UMoviePipelineQueueSubsystem
References
| Module | MovieRenderPipelineEditor |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h |
| Include | #include "MoviePipelineQueueSubsystem.h" |
UFUNCTION&40;BlueprintPure, Category&61;"Movie Render Pipeline&124;Rendering"&41;
bool IsRendering&40;&41; const
Remarks
Returns true if there is an active executor working on producing a movie. This could be actively rendering frames, or working on post processing (finalizing file writes, etc.). Use GetActiveExecutor() and query it directly for more information, progress updates, etc.