Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineEditor > API/Plugins/MovieRenderPipelineEditor/UMoviePipelineQueueSubsystem
References
| Module | MovieRenderPipelineEditor |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h |
| Include | #include "MoviePipelineQueueSubsystem.h" |
UFUNCTION&40;BlueprintPure, Category&61;"Movie Render Pipeline"&41;
UMoviePipelineExecutorBase &42; GetActiveExecutor&40;&41; const
Remarks
Returns the active executor (if there is one). This can be used to subscribe to events on an already in-progress render. May be null.