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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineSetting
- UMoviePipelineSetting::IsValidOnShots()
- UMoviePipelineViewFamilySetting::IsValidOnShots()
- UMoviePipelineOutputSetting::IsValidOnShots()
- UMoviePipelineDebugSettings::IsValidOnShots()
- UMoviePipelineColorSetting::IsValidOnShots()
- UMoviePipelineCameraSetting::IsValidOnShots()
- UMoviePipelineAntiAliasingSetting::IsValidOnShots()
- UMoviePipelineHighResSetting::IsValidOnShots()
- UMoviePipelineCommandLineEncoder::IsValidOnShots()
- UMoviePipelineBurnInSetting::IsValidOnShots()
- UMoviePipelineWidgetRenderer::IsValidOnShots()
- UCinePrestreamingRecorderSetting::IsValidOnShots()
- UMoviePipelineRenderPass::IsValidOnShots()
- UMoviePipelineBurnInSetting::IsValidOnShots()
- UMoviePipelineWidgetRenderer::IsValidOnShots()
- UMoviePipelineGameOverrideSetting::IsValidOnShots()
- UDisplayClusterMoviePipelineSettings::IsValidOnShots()
- UMoviePipelineOutputBase::IsValidOnShots()
- UCinePrestreamingRecorderSetting::IsValidOnShots()
- UMoviePipelineSetting_BlueprintBase::IsValidOnShots()
- UMoviePipelineConsoleVariableSetting::IsValidOnShots()
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSetting.h |
| Include | #include "MoviePipelineSetting.h" |
virtual bool IsValidOnShots&40;&41; const
Remarks
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config.