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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineSetting
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSetting.h |
| Include | #include "MoviePipelineSetting.h" |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline")
void BuildNewProcessCommandLineArgs
(
UPARAM TArray < FString > & InOutUnrealURLParams,
UPARAM TArray < FString > & InOutCommandLineArgs,
UPARAM TArray < FString > & InOutDeviceProfileCvars,
UPARAM TArray < FString > & InOutExecCmds
) const
Remarks
When rendering in a new process some settings may need to provide command line arguments to affect engine settings that need to be set before most of the engine boots up. This function allows a setting to provide these when the user wants to run in a separate process. This won't be used when running in the current process because it is too late to modify the command line.