Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineQueueEngineSubsystem
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueueEngineSubsystem.h |
Include | #include "MoviePipelineQueueEngineSubsystem.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueueEngineSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline|Rendering")
void RenderQueueWithExecutorInstance
(
UMoviePipelineExecutorBase * InExecutor
)
Remarks
Starts processing the current queue with the supplied executor. This starts an async process which may or may not run in a separate process (or on separate machines), determined by the executor implementation. The executor should report progress for jobs depending on the implementation.
Parameters
Name | Description |
---|---|
InExecutor | Instance of a subclass of UMoviePipelineExecutorBase. |