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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineQueue
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include | #include "MoviePipelineQueue.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueue.cpp |
UFUNCTION (BlueprintCallable, Meta=(DeterminesOutputType="InClass"),
Category="Movie Render Pipeline|Queue",
Meta=(InJobType="/Script/MovieRenderPipelineCore.MoviePipelineExecutorJob"))
UMoviePipelineExecutorJob * AllocateNewJob
(
TSubclassOf < UMoviePipelineExecutorJob > InJobType
)
Remarks
Allocates a new Job in this Queue. The Queue owns the jobs for memory management purposes, and this will handle that for you. The created Executor job instance.
Parameters
Name | Description |
---|---|
InJobType | Specify the specific Job type that should be created. Custom Executors can use custom Job types to allow the user to provide more information. |