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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineOutputSetting
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Meta&61;&40;UIMin&61;"1", ClampMin&61;"1"&41;, Category&61;"Frames"&41;
int32 OutputFrameStep
Remarks
Render every Nth frame. ie: Setting this value to 2 renders every other frame. Game Thread is still evaluated on 'skipped' frames for accuracy between renders of different OutputFrameSteps.