Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMoviePipelineExecutorBase
- UMoviePipelineLinearExecutorBase
- UMoviePipelineInProcessExecutor
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineInProcessExecutor.h |
| Include | #include "MoviePipelineInProcessExecutor.h" |
Syntax
UCLASS&40;Blueprintable&41;
class UMoviePipelineInProcessExecutor : public UMoviePipelineLinearExecutorBase
Remarks
This executor implementation can process an array of movie pipelines and run them inside the currently running process. This is intended for usage outside of the editor (ie. -game mode) as it will take over the currently running world/game instance instead of launching a new world instance like the editor only PIE.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bUseCurrentLevel | Use current level instead of opening new level |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FMoviePipelineWorkFinishedNative & |
Overridden from UMoviePipelineLinearExecutorBase
| Type | Name | Description | |
|---|---|---|---|
| void | Start
(
const UMoviePipelineExecutorJob* InJob |
Overridden from UMoviePipelineExecutorBase
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void |