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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineHighResSetting
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Render Settings"&41;
bool bAllocateHistoryPerTile
Remarks
If true, allocate a unique history for each tile. This is needed to make some render features work, but should be disabled when dealing with extremely large resolutions as you will spend all of your GPU memory on history buffers.