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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineGameOverrideSettin-
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Rendering"&41;
EMoviePipelineTextureStreamingMethod TextureStreaming
Remarks
Defines which If true, when using texture streaming fully load the required textures each frame instead of loading them in over time. This solves objects being blurry after camera cuts.