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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorShot
Description
Sets the graph-style preset that this job will use. Note that this will cause the graph to switch over to using graph-style configuration if it is not already using it.
| Name | SetGraphPreset |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include Path | #include "MoviePipelineQueue.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueue.cpp |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline")
void SetGraphPreset
(
const UMovieGraphConfig * InGraphPreset,
const bool bUpdateVariableAssignments
)
Parameters
| Name | Remarks |
|---|---|
| InGraphPreset | The graph preset to assign to the shot. |
| bUpdateVariableAssignments | Set to false if variable assignments should NOT be automatically updated to reflect the graph preset being used. This is normally not what you want and should be used with caution. |