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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorShot
Description
Get the current status message for this shot. May be an empty string.
For C++ implementations override `virtual FStringGetStatusMessage_Implementation() override_ For Python/BP implementations override @unreal.ufunction(override=True) def get_status_message(self): return ?
| Name | GetStatusMessage |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include Path | #include "MoviePipelineQueue.h" |
UFUNCTION (BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
FString GetStatusMessage() const