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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorJob
Description
Set the progress of this job to the given value. If a positive value is provided the UI will show the progress bar, while a negative value will make the UI show the status message instead. Progress and Status Message are cosmetic and dependent on the executor to update. Similar to the UMoviePipelineExecutor::SetStatusProgress function, but at a per-job level basis instead.
For C++ implementations override `virtual void SetStatusProgress_Implementation() override_ For Python/BP implementations override @unreal.ufunction(override=True) def set_status_progress(self, inProgress):
| Name | SetStatusProgress |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include Path | #include "MoviePipelineQueue.h" |
UFUNCTION (BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void SetStatusProgress
(
const float InProgress
)
Parameters
| Name | Remarks |
|---|---|
| InProgress | The progress (0-1 range) the executor should have. |