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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorJob
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include | #include "MoviePipelineQueue.h" |
UFUNCTION (BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void SetIsEnabled
(
const bool bInEnabled
)
Remarks
Set the job to be enabled/disabled. This is exposed to the user in the Queue UI so they can disable a job after loading a queue to skip trying to run it.
For C++ implementations override `virtual void SetIsEnabled_Implementation() override_ For Python/BP implementations override @unreal.ufunction(override=True) def set_is_enabled(self, isEnabled):
Parameters
| Name | Description |
|---|---|
| bInEnabled | True if the job should be enabled and rendered. |