Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorJob
Description
Set the job to be enabled/disabled. This is exposed to the user in the Queue UI so they can disable a job after loading a queue to skip trying to run it.
For C++ implementations override `virtual void SetIsEnabled_Implementation() override_ For Python/BP implementations override @unreal.ufunction(override=True) def set_is_enabled(self, isEnabled):
| Name | SetIsEnabled |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include Path | #include "MoviePipelineQueue.h" |
UFUNCTION (BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void SetIsEnabled
(
const bool bInEnabled
)
Parameters
| Name | Remarks |
|---|---|
| bInEnabled | True if the job should be enabled and rendered. |