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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorJob
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include | #include "MoviePipelineQueue.h" |
UFUNCTION&40;BlueprintCallable, BlueprintNativeEvent, Category&61;"Movie Render Pipeline"&41;
void SetConsumed
&40;
const bool bInConsumed
&41;
Remarks
Set the job to be consumed. A consumed job is disabled in the UI and should not be submitted for rendering again. This allows jobs to be added to a queue, the queue submitted to a remote farm (consume the jobs) and then more jobs to be added and the second submission to the farm won't re-submit the already in-progress jobs.
Jobs can be unconsumed when the render finishes to re-enable editing.
For C++ implementations override `virtual void SetConsumed_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def set_consumed(self, isConsumed):
Parameters
| Name | Description |
|---|---|
| bInConsumed | True if the job should be consumed and disabled for editing in the UI. |