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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorJob
Description
Gets whether or not the job has been marked as being enabled.
For C++ implementations override `virtual bool IsEnabled_Implementation() const override_ For Python/BP implementations override @unreal.ufunction(override=True) def is_enabled(self): return ?
| Name | IsEnabled |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include Path | #include "MoviePipelineQueue.h" |
UFUNCTION (BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
bool IsEnabled() const