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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorJob
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include | #include "MoviePipelineQueue.h" |
UFUNCTION (BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
bool IsConsumed() const
Remarks
Gets whether or not the job has been marked as being consumed. A consumed job is not editable in the UI and should not be submitted for rendering as it is either already finished or already in progress.
For C++ implementations override `virtual bool IsConsumed_Implementation() override_ For Python/BP implementations override @unreal.ufunction(override=True) def is_consumed(self): return ?