Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineExecutorJob
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include | #include "MoviePipelineQueue.h" |
UFUNCTION (BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
float GetStatusProgress() const
Remarks
Get the current progress as last set by SetStatusProgress. 0 by default.
For C++ implementations override `virtual float GetStatusProgress_Implementation() override_ For Python/BP implementations override @unreal.ufunction(override=True) def get_status_progress(self): return ?