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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorBase
Description
Set the progress of this Executor. Does nothing in default implementations, but a useful shorthand for implementations to broadcast progress updates, ie: You can call SetStatusProgress as your executor changes progress, and override the SetStatusProgress function to make it actually do something (such as printing to a log or updating a third party API).
Does not necessairly reflect the overall progress of the work, it is an arbitrary 0-1 value that can be used to indicate different things (depending on implementation).
For C++ implementations override `virtual bool SetStatusProgress_Implementation() override_ For Python/BP implementations override @unreal.ufunction(override=True) def set_status_progress(self, inStatus):
| Name | SetStatusProgress |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
| Include Path | #include "MoviePipelineExecutor.h" |
UFUNCTION (BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void SetStatusProgress
(
const float InProgress
)
Parameters
| Name | Remarks |
|---|---|
| InProgress | The progress (0-1 range) the executor should have. |