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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorBase
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
| Include | #include "MoviePipelineExecutor.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineExecutor.cpp |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline")
bool SendSocketMessage
(
const FString & InMessage
)
Remarks
Sends a socket message if the socket is currently connected. Messages back will happen in the OnSocketMessageRecieved event. True if the message was sent succesfully.
Parameters
| Name | Description |
|---|---|
| InMessage | The message to send. This will be sent over the socket (if connected) with a 4 byte (int32) size prefix on the message so the recieving end knows how much data to recieve before considering it done. This prevents accidentally chopping json strings in half. |