Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorBase
Description
Returns true if the socket is currently connected, false otherwise. Call ConnectSocket to attempt a connection.
| Name | IsSocketConnected |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
| Include Path | #include "MoviePipelineExecutor.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineExecutor.cpp |
UFUNCTION (BlueprintPure, Category="Movie Render Pipeline")
bool IsSocketConnected() const